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Slimes, Inc.

Shipped a complete game in one month as team lead — from requirements to release, with a five-person team, zero prior version control experience, and 64+ merged pull requests. Play it on itch.io.

  • Top-down strategy/puzzle game built in Unity
  • Led team of 5: requirements authoring, design direction, task assignment
  • Onboarded all contributors onto Git + PR workflow from scratch
  • Core gameplay systems, architecture, and pixel art
Details

Design

Built around emergent mechanics — slime types with distinct properties that interact in combinatorial ways, prioritizing systems depth over scripted content.

Team Lead

Authored the game requirements and synthesized the team's ideas into a single coherent theme and design direction. Identified each team member's strengths and directed them toward work that played to those strengths.

Team members had no prior version control experience — onboarded all contributors onto Git and a PR-based workflow, coordinating 64+ merged pull requests over the course of the jam.

Contributions

Responsible for core gameplay systems, architecture, and pixel art alongside team contributions in UI, audio, and additional art.

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