Slimes, Inc.
Shipped a complete game in one month as team lead — from requirements to release, with a five-person team, zero prior version control experience, and 64+ merged pull requests. Play it on itch.io.
- Top-down strategy/puzzle game built in Unity
- Led team of 5: requirements authoring, design direction, task assignment
- Onboarded all contributors onto Git + PR workflow from scratch
- Core gameplay systems, architecture, and pixel art
Details
Design
Built around emergent mechanics — slime types with distinct properties that interact in combinatorial ways, prioritizing systems depth over scripted content.
Team Lead
Authored the game requirements and synthesized the team's ideas into a single coherent theme and design direction. Identified each team member's strengths and directed them toward work that played to those strengths.
Team members had no prior version control experience — onboarded all contributors onto Git and a PR-based workflow, coordinating 64+ merged pull requests over the course of the jam.
Contributions
Responsible for core gameplay systems, architecture, and pixel art alongside team contributions in UI, audio, and additional art.